There has been a rift among VR fans with most of them in heated discussions about Oculus Rift vs HTC Vive, of which we did a thorough analysis. But that discussion does not end there, because now, people are discussing the differences between the controllers. That’s Oculus Touch vs the HTC Vive wand-link controllers.
The Oculus Touch has not released yet, but there have been various topics on will it change Oculus Rift’s front facing and small space VR gaming environment or will it continue to present its own experience of relaxed VR gaming while sitting down. Due to this most newbies to VR are inclined towards getting the HTC Vive, but that will soon might change at the release of the Oculus Touch.
Oculus Touch VS. HTC Vive VR Controllers
So based on this, we have compared both the Oculus Touch and HTC Vive controllers, and here is Oculus Touch vs HTC Vive – the battle of the best VR controller.
Comfort and Ergonomics
Comfort is everything when we look at controllers. Even with the PS4, Xbox One controllers and even gaming mice, we compare that which button placement and size is most comfortable. So comfort and ergonomics are the much or less prime factors in making your hands comfortable while playing VR games and how this comfort takes the lengths in making your VR experience seamless and immersive.
The HTC Vive’s controllers and very long it takes some time to memorise which button is placed where. Since these are being used in a room-scale environment, it feels like most of the time your hands are not being used with their natural movements. But that doesn’t mean the Vive’s controllers are uncomfortable to use.
The Oculus Touch is more designed to mirror the tradition gaming controller so they are more easy to get used to. The Touch controllers are designed to make use of the fingers which means more immersion in a VR environment and easy to use for first-time users. The small size of the Oculus Touch is also very comfortable since it allows you to hold the controllers just like how you would hold a PS4 or Xbox One controller only both of the hands a little far apart.
So, here the Oculus Touch controllers take the lead due to their easy learning and comfortable design.
Button Placement and Controls
The Vive controllers and Oculus Touch controllers both have triggers, menu buttons and grip buttons. So the main difference rests in button placement and the usability of these buttons.
The Oculus Touch buttons reminds more of the Nintendo controllers or the Xbox One controller, so it’s easier to get used to. The triggers, sticks and X, Y, A, B buttons feel very familiar. The controls also make more use of the fingers and gestures, extending the immersion to the hands. The button quality and material however, is not very good, more on that later.
The HTC Vive’s wand-like controllers are bigger and don’t wrap around the hands. The button placement is okay and takes a little time to get used to, but the trackpad sometimes does not feel impressive. Most of us know that physical buttons are much better than touch inputs, because of how we prefer a proper mouse than a touchpad on our laptops.
The Oculus Touch takes the upper hand due to its impressive button placement and gesture controls.
The construction of the VR controllers is of most performance since you are paying top dollar (in case of the HTC Vive, Oculus Touch not sure yet) for them. Of course the controllers and the headsets are made with the best quality material but if you get too immersed in your VR games or even accidentally drop your controllers, which one is more sturdy?
The build of the Oculus Touch is not very bad only that the buttons and the loop, where your fingers go, look very flimsy. The main reason is that these buttons can be depressed easily since they are not too tactile.
The Vive’s controllers on the other hand has a nice grip, tactile buttons and superior build quality which can live on very long and still provide you the experience you had when you first tried out the VR headset.
The HTC Vive’s controllers win this round for their superior build quality.
Tracking and Immersion
What is the point of a VR controller which doesn’t even track your hands and the controllers correctly? Tracking and immersion are the prime factors when it comes to see your VR environments really look real. If you are seeing hands they need to feel collisions of the objects in the environment.
HTC Vive’s controllers make use of the lighthouse tracking system for sub-millimeter object detections. So that whatever you interact with using the controllers will make sure that the distance between your hands and the object including your interaction looks very real and precise.
The Oculus Touch’s tracking is also not very bad, but at this time it is unsure of what system it will be using and how effective and precise it is.
The HTC Vive Controller wins in this category.
It is sure that we have a tie in the Oculus Touch vs HTC Vive. But still, a pat-in-the-back to Oculus Touch for making the controllers comfortable and allowing complete use of both hands. Both are milestones in their industries and still they have a long way to go.
The Oculus Touch is designed to be more ergonomic, while the HTC Vive’s controllers are good at tracking and are built to last. You, as the consumer, should still wait for the release of Oculus Touch because those are sure to change your minds about which VR headset you should be going for. VR has a long way to go and along that way improvements are sure to come.